trimesh.path.entities¶
entities.py¶
Basic geometric primitives which only store references to vertex indices rather than vertices themselves.

class
trimesh.path.entities.
Arc
(points, closed=None, layer=None, color=None, **kwargs)¶ Bases:
trimesh.path.entities.Entity

bounds
(vertices)¶ Return the AABB of the arc entity.
 Parameters
vertices ((n, dimension) float) – Vertices in space
 Returns
bounds – Coordinates of AABB in (min, max) form
 Return type
(2, dimension) float

center
(vertices, **kwargs)¶ Return the center information about the arc entity.
 Parameters
vertices ((n, dimension) float) – Vertices in space
 Returns
info – With keys: ‘radius’, ‘center’
 Return type
dict

property
closed
¶ A boolean flag for whether the arc is closed (a circle) or not.
 Returns
closed – If set True, Arc will be a closed circle
 Return type
bool

discrete
(vertices, scale=1.0)¶ Discretize the arc entity into line sections.
 Parameters
vertices ((n, dimension) float) – Points in space
scale (float) – Size of overall scene for numerical comparisons
 Returns
discrete – Path in space made up of line segments
 Return type
(m, dimension) float

property
is_valid
¶ Is the current Arc entity valid.
 Returns
valid – Does the current Arc have exactly 3 control points
 Return type
bool


class
trimesh.path.entities.
BSpline
(points, knots, layer=None, color=None, **kwargs)¶ Bases:
trimesh.path.entities.Curve
An open or closed B Spline.

discrete
(vertices, count=None, scale=1.0)¶ Discretize the BSpline curve.
 Parameters
vertices ((n, 2) or (n, 3) float) – Points in space
scale (float) – Scale of overall drawings (for precision)
count (int) – Number of segments to return
 Returns
discrete – Curve as line segments
 Return type
(m, 2) or (m, 3) float

to_dict
()¶ Returns a dictionary with all of the information about the entity.


class
trimesh.path.entities.
Bezier
(points, closed=None, layer=None, color=None, **kwargs)¶ Bases:
trimesh.path.entities.Curve
An open or closed Bezier curve

discrete
(vertices, scale=1.0, count=None)¶ Discretize the Bezier curve.
 Parameters
vertices ((n, 2) or (n, 3) float) – Points in space
scale (float) – Scale of overall drawings (for precision)
count (int) – Number of segments to return
 Returns
discrete – Curve as line segments
 Return type
(m, 2) or (m, 3) float


class
trimesh.path.entities.
Curve
(points, closed=None, layer=None, color=None, **kwargs)¶ Bases:
trimesh.path.entities.Entity
The parent class for all wild curves in space.

property
nodes
¶ Returns an (n,2) list of nodes, or vertices on the path. Note that this generic class function assumes that all of the reference points are on the path which is true for lines and three point arcs.
If you were to define another class where that wasn’t the case (for example, the control points of a bezier curve), you would need to implement an entity specific version of this function.
The purpose of having a list of nodes is so that they can then be added as edges to a graph so we can use functions to check connectivity, extract paths, etc.
The slicing on this function is essentially just tiling points so the first and last vertices aren’t repeated. Example:
self.points = [0,1,2] returns: [[0,1], [1,2]]

property

class
trimesh.path.entities.
Entity
(points, closed=None, layer=None, color=None, **kwargs)¶ Bases:
abc.ABC

bounds
(vertices)¶ Return the AABB of the current entity.
 Parameters
vertices ((n, dimension) float) – Vertices in space
 Returns
bounds – Coordinates of AABB, in (min, max) form
 Return type
(2, dimension) float

property
closed
¶ If the first point is the same as the end point the entity is closed
 Returns
closed – Is the entity closed or not?
 Return type
bool

copy
()¶ Return a copy of the current entity.
 Returns
copied – Copy of current entity
 Return type

property
end_points
¶ Returns the first and last points. Also note that if you define a new entity class where the first and last vertices in self.points aren’t the endpoints of the curve you need to implement this function for your class.
 Returns
ends – Indices of the two end points of the entity
 Return type
(2,) int

explode
()¶ Split the entity into multiple entities.
 Returns
explode – Current entity split into multiple entities if necessary
 Return type
list of Entity

property
is_valid
¶ Is the current entity valid.
 Returns
valid – Is the current entity well formed
 Return type
bool

length
(vertices)¶ Return the total length of the entity.
 Parameters
vertices ((n, dimension) float) – Vertices in space
 Returns
length – Total length of entity
 Return type
float

property
nodes
¶ Returns an (n,2) list of nodes, or vertices on the path. Note that this generic class function assumes that all of the reference points are on the path which is true for lines and three point arcs.
If you were to define another class where that wasn’t the case (for example, the control points of a bezier curve), you would need to implement an entity specific version of this function.
The purpose of having a list of nodes is so that they can then be added as edges to a graph so we can use functions to check connectivity, extract paths, etc.
The slicing on this function is essentially just tiling points so the first and last vertices aren’t repeated. Example:
self.points = [0,1,2] returns: [[0,1], [1,2]]

reverse
(direction= 1)¶ Reverse the current entity in place.
 Parameters
direction (int) – If positive will not touch direction If negative will reverse self.points

to_dict
()¶ Returns a dictionary with all of the information about the entity.
 Returns
as_dict – Has keys ‘type’, ‘points’, ‘closed’
 Return type
dict


class
trimesh.path.entities.
Line
(points, closed=None, layer=None, color=None, **kwargs)¶ Bases:
trimesh.path.entities.Entity
A line or polyline entity

discrete
(vertices, scale=1.0)¶ Discretize into a world space path.
 Parameters
vertices ((n, dimension) float) – Points in space
scale (float) – Size of overall scene for numerical comparisons
 Returns
discrete – Path in space composed of line segments
 Return type
(m, dimension) float

explode
()¶ If the current Line entity consists of multiple line break it up into n Line entities.
 Returns
exploded
 Return type
(n,) Line entities

property
is_valid
¶ Is the current entity valid.
 Returns
valid – Is the current entity well formed
 Return type
bool


class
trimesh.path.entities.
Text
(origin, text, height=None, vector=None, normal=None, align=None, layer=None, color=None)¶ Bases:
trimesh.path.entities.Entity
Text to annotate a 2D or 3D path.

angle
(vertices)¶ If Text is 2D, get the rotation angle in radians.
 Parameters
vertices ((n, 2) float) – Vertices in space referenced by self.points
 Returns
angle – Rotation angle in radians
 Return type
float

property
closed
¶ If the first point is the same as the end point the entity is closed
 Returns
closed – Is the entity closed or not?
 Return type
bool

discrete
(*args, **kwargs)¶

property
end_points
¶ Returns the first and last points. Also note that if you define a new entity class where the first and last vertices in self.points aren’t the endpoints of the curve you need to implement this function for your class.
 Returns
ends – Indices of the two end points of the entity
 Return type
(2,) int

property
is_valid
¶ Is the current entity valid.
 Returns
valid – Is the current entity well formed
 Return type
bool

length
(vertices)¶ Return the total length of the entity.
 Parameters
vertices ((n, dimension) float) – Vertices in space
 Returns
length – Total length of entity
 Return type
float

property
nodes
¶ Returns an (n,2) list of nodes, or vertices on the path. Note that this generic class function assumes that all of the reference points are on the path which is true for lines and three point arcs.
If you were to define another class where that wasn’t the case (for example, the control points of a bezier curve), you would need to implement an entity specific version of this function.
The purpose of having a list of nodes is so that they can then be added as edges to a graph so we can use functions to check connectivity, extract paths, etc.
The slicing on this function is essentially just tiling points so the first and last vertices aren’t repeated. Example:
self.points = [0,1,2] returns: [[0,1], [1,2]]

property
normal
¶ A point representing the plane normal along the vector: vertices[normal]  vertices[origin]
 Returns
normal – Index of vertex
 Return type
int

property
origin
¶ The origin point of the text.
 Returns
origin – Index of vertices
 Return type
int

plot
(vertices, show=False)¶ Plot the text using matplotlib.
 Parameters
vertices ((n, 2) float) – Vertices in space
show (bool) – If True, call plt.show()

property
vector
¶ A point representing the text direction along the vector: vertices[vector]  vertices[origin]
 Returns
vector – Index of vertex
 Return type
int
